Breeding Farm Debug Codes -v0.6.1- -updated- __top__ -
To use these codes, you must first access the debug interface:
The following codes are frequently updated to match the latest game builds. If a standard code fails, try its "Legacy" or "Alternative" variation.
Skip long waiting periods or reset the clock to reach specific events that only trigger at night. : Field One: daysPassed or FullMoonsPassed Field Two: 0 to 99999 (Number of days to skip). Set Current Day : Field One: daysNow or MarkYourCalendar Field Two: 0 to 99999 (Sets the exact current day). Change Time of Day : Field One: timePhase or OctoberSky Field Two: Day or Night . Reset Shop Inventory : Field One: restock or CandyBag Field Two: talia (Instantly refreshes Talia's shop). 3. Monster & Gallery Customization Breeding Farm Debug Codes -v0.6.1- -Updated-
: Always ensure you use the exact capitalization and underscores as listed. Do not include quotation marks when typing the codes. Essential Debug Codes for v.0.6.1
:To use these, enter the trait in Field One and the Monster's Name in Field Two. A dropdown menu will then appear to choose specific variations. Skin Color : skinColor Hair Style/Color : hairStyle or hairColor Accessories : stocking , ribbon , ring , or horn Common Troubleshooting Tips To use these codes, you must first access
: If you have multiple monsters with the same name, the game will only apply the code to the first one found in your list.
: Some codes are version-specific. If gold doesn't work, try GoldCoins or ChocolateCoins . : Field One: daysPassed or FullMoonsPassed Field Two:
These codes allow you to instantly modify your gold and energy levels to progress through the story faster. Input Field One Input Field Two gold 0 to 99999 Adds gold to current total. Gold (Alt) GoldCoins 0 to 99998 Alternative for newer builds. Energy energy 0 to 99999 Adds to current energy. Max Energy MaxEnergy 0 to 99999 Increases maximum energy cap. Wicked Energy WickedEnergy 0 to 99998 Adds energy (Specific event builds). 2. Time & Progression
: The menu typically features two primary input fields. You must enter the correct command in "Field One" and its corresponding value or target in "Field Two".