collision cb the extra match hon new

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03/07/2011 09:44:07 PM - Utililty for working with Displacement Maps   - posted by dirttwister

An excellent plugin for DarkBasic Pro called Blitzwerks Terrain has got me playing with a utility to assist in getting 8 bit grayscale displacement maps ready for use in Reflex. This utility is based on a demo that comes with the plugin.

The purpose of the utility will be to smooth the dispmap, which when working in 8 bit ends up stair stepped at 1024x1024 or 2048x2048. If it is smoothed at a higher resolution and output to a 24 bit BMP file where the 24 bits are used as a 16 to 24 bit elevation value then the stair steps can be eliminated.

First video just demos flying around and toggling the wireframe:



The second video demos leveling off the terrain using a 1st person view:



The third video demos creating a path through the terrain where the path is made level across the path but follows the elevation of the terrain:




90 percent of the functionality you see is part of the plugin or DarkBasic Pro. Right now you can get DarkBasic Pro with a ton of plugins for $49.00 and the Blitzwerks Terrain plugin is $40.00 US.

Dark Game Studio Bonanza (which includes DarkBasic Pro)

Blitzwerks Terrain

Bruce (DirtTwister)

03/06/2011 06:00:17 PM - A couple of videos of testing stuff in Reflex   - posted by dirttwister

The first video is from when I accidently discovered how to enable wet textures in Reflex:



The 2nd video is a simple oval test to see how the Reflex bike responds to minimal traction. I used this to test the Zone files and drag/slip zone files.



Bruce (DirtTwister)

01/30/2011 09:02:56 PM - Making Tracks for Reflex   - posted by dirttwister

I posted some videos at Twisted D.I.R.T. of some early experiments making tracks for Reflex.

I am looking forward to seeing what awesome tracks the MX vs ATV Reflex community will be able to make. There are still many many details to work out, so be patient.

Bruce (DirtTwister)

01/15/2011 02:00:08 AM - MX vs ATV Reflex Tracks and Track Maps for Moto 448 and Fort Dodge Round 1   - posted by DirtTwister

Moto 448 and Fort Dodge Round 1 track info are now available.

The next two tracks will be Prairie Valley and Kingston Round 1.

MX vs ATV Reflex --> The DIRT

Bruce (DirtTwister)

collision cb the extra match hon new    collision cb the extra match hon new

01/08/2011 06:10:45 AM - MX vs ATV Reflex Track Maps for Sugar Ridge and Manchester Round 1   - posted by DirtTwister

Sugar Ridge MX and Manchester Round 1 track maps and track info are now available. Scawn7 has included with his track tips for Manchester Round 1 a video showing what I would call a perfect lap.

Also all Track Maps for the 10 National and 10 SX tracks have been posted.

The next two tracks will be Moto 448 and Fort Dodge Round 1.

MX vs ATV Reflex --> The DIRT

Bruce (DirtTwister)

collision cb the extra match hon new    collision cb the extra match hon new

01/02/2011 07:28:10 AM - MX vs ATV Reflex Tracks and Track Maps   - posted by DirtTwister

Collision Cb The Extra Match Hon New Direct

Resource Conservation: Don't burn through your "Aura" too early. You need to save enough to trigger the Hon awakenings.Counter-Play: Keep an eye on your opponent's "Hon Meter." If they are close to an awakening, it might be time to play defensively or use a disruption card.Deck Thinning: With the "Extra Match" cards, speed is everything. Use cards that allow you to draw or search your deck to ensure you get your Hon New anchors as quickly as possible. Why "Extra Match" Matters for the Community

This update isn't just about new cards; it's about the community. The "Extra Match" series often coincides with global ranking resets and new tournament circuits. It’s a call to action for players to test their skills on a level playing field. The "Hon New" cards provide enough of a shake-up that even the top-ranked players have to go back to the drawing board. Final Thoughts

To succeed in the "Collision CB: The Extra Match Hon New" environment, you need to rethink your approach to the "Mid-Game." Historically, Collision CB was won or lost in the early turns. However, the new Hon mechanics shift the power spike to the middle of the match. collision cb the extra match hon new

The core of this update revolves around the "Hon" mechanic—a system designed to reward players for precise timing and resource management. By introducing "New" variants of classic cards, the expansion revitalizes old strategies while making room for innovative deck builds. Key Features of the Extra Match Hon New Update

Updated Visuals and RarityCollectors will be pleased with the "Hon New" aesthetic. The cards feature updated holographic foiling and alternative art styles that make them stand out in any binder. The pull rates for the rarest "Extra Match" cards have been adjusted to ensure that the secondary market remains healthy while still giving dedicated players a fair shot at the top-tier loot. Strategic Breakdown: Mastering the New Meta Resource Conservation: Don't burn through your "Aura" too

Collision CB has built its reputation on high-stakes gameplay and intricate card interactions. With each update, the developers have managed to balance existing power levels while introducing "game-changers." The "Extra Match Hon New" update is no exception. It serves as a bridge between the classic mechanics and a new, faster-paced era of play.

"Collision CB: The Extra Match Hon New" is a bold step forward for the franchise. It respects the history of the game while pushing the boundaries of what card battles can offer. Whether you are chasing the rarest foils or aiming for the top of the leaderboards, this expansion provides the tools you need to succeed. Why "Extra Match" Matters for the Community This

The "Hon" AwakeningThe standout feature is the "Hon" awakening. When certain conditions are met during a match, your cards can enter a "Hon" state. This boosts their stats and unlocks secondary abilities that can turn the tide of a losing battle. Understanding the triggers for these awakenings is the difference between a win and a loss.

Enhanced Card SynergyThe "Extra Match" designation indicates that these cards are designed specifically for high-level tournament play. You will find that the synergy between the new Hon cards and your existing library is more fluid than previous expansions. The focus is on "Chain Reactions," where one move sets off a series of beneficial effects.

Get your decks ready, study the new Hon triggers, and prepare for the Extra Match. The arena is waiting.


09/20/2006 08:19:25 PM - MXU tracks released for MX vs ATV Unleashed   - posted by DirtTwister

Through the hard work of Laurie and Fixer the MXU tracks are now available at Twisted D.I.R.T.

Laurie got the ball rolling and Fixer stubbornly brought them all to life. I hope everyone appreciates the amount of work that went into getting them to work properly in MVA. My hat goes off to Laurie and Fixer.

Bruce (DirtTwister)

collision cb the extra match hon new

collision cb the extra match hon new

01/22/2006 08:25:26 PM - MX vs ATV Fog Editor   - posted by DirtTwister

I saw where people are having frame rate issues with tracks that the creators didn't edit the fog (or they have the fog starting out too far).I figured I would throw together this utility to let people edit the fog in tracks. It doesn't edit what you type in so if you get to experimenting you may make the track not work.

Please let me know if you have any problems.

http://dirttwister.com/mva/utilities/Setup_MVAFogEditor.zip

collision cb the extra match hon new


Bruce (DirtTwister)

01/20/2006 05:45:29 PM - MX vs ATV Unleashed TRack Map Bug Fixer   - posted by DirtTwister

Here's my first utility for MVA. This will fix the Track Map Bug. It is a temporary fix. The real fix should come from THQ/Beenox/Rainbow.

All user made tracks have the same file name for the track map. It appears that the game only reads the one from the first track. This program will rename the National_Mapxxx files to a name that is based on the track name.

You can get it here:

http://dirttwister.com/mva/utilities/Setup_MVATrackMapFixer.zip

Bruce (AMA_DirtTwister)

11/30/2005 11:50:44 PM - MX vs ATV Unleashed announced   - posted by DirtTwister

collision cb the extra match hon new

There is some great news coming for MCM/MCM 2 lovers. It appears that we'll finally get a much needed update. MX vs ATV Unleashed is coming to the PC. Check out this post in the forum. I can't wait to convert some of my tracks to this.

PR: MXvsATV coming to the PC and PSP

Bruce

12/26/2004 03:32:50 PM - Merry Christmas from Twisted D.I.R.T.   - posted by DirtTwister

Have you ever been playing MX Unleashed on your Playstation 2 or XBox and wondered what it would be like to ride that same track in MCM 2? or race online with 7 others? Well wonder no more. Twisted D.I.R.T. through the tireless efforts of Laurie (mcm2boys), Jeff (MCMNut), and Bob (fixer) have made this a reality.

collision cb the extra match hon new


In order to enjoy these tracks you need to update your RES files. The link brings you to the first screen that explains what to do. Follow the instructions or they won't work.

MX Unleashed for MCM 2

Merry Christmas from the TD crew.

10/30/2004 02:34:44 PM - Track Creators   - posted by DirtTwister

I got an interesting e-mail from someone recently asking about track makers. They are interested in hiring. The catch is you have to relocate to Phoenix. That makes it impossible for me. I hope the lucky individuals hired are from the MCM 2 community. I will be recommending a few tracks makers that meet the requirements.

Bruce

07/24/2004 02:19:08 PM - Twisted DIRT forums now available.   - posted by DirtTwister

Because of problems with the TD Server and it's recovery, we have lost several months of forum data. We have decided to start a new forum and make the old forums (Original and YABBSE) available as archives that can be searched.

The new forum is the latest version of YABBSE (now called SMF).

The new forums will require everyone to re-register. At this time we have decided not to restrict registrations. If we have problems like we had in the past we will ban those individuals and put restrictions on who can get at the regular forums.

Sorry for the delay in getting back up.

Bruce (AMA_DirtTwister)

01/01/2004 01:42:52 PM - TD WhipLash   - posted by DirtTwister

This track I almost threw away two years ago. I didn't delete it, but I didn't go anywhere with it. A couple of months ago while cleaning up my hard disk I tried it out again. I figured I would apply a few techniques to it that I had learned and drop it's height down. Everything just fell into place and I started to like it. I raced with a few TD members and I kept moving forward with it.

Almost every jump in this has to be taken with caution. You can't go flying full throttle over the jumps, flying over with brakes on is the norm. There are at least two jumps that will have you testing how far you can lean forward before falling off. I love whipping through the valley with 3 or 4 other riders and then, later on in the lap, simultaneously doing the vertical jump. I think some times it pays to let something simmer for a while, even if it is two years.

I decided to save this one to start off the new year. Here's to a great 2004.

collision cb the extra match hon new


Click on the image to download it.

Bruce

12/31/2003 06:03:43 PM - Saddle Country   - posted by DirtTwister

It's been a while since I released a national. Here's is one that I've wanted to release for a while.

This track actually started out with playing with parts of my Sunday Ride track. I was experimenting with moving portions and getting them to line up using the "Level" function in PSP. It started to turn into something that I liked and I got to have OCR_Occicide and McD test it and watch them tear it up. As part of watching them I made some changes and add two new SX like stretches to the track.

I've tried to create multiple lines and it can be easy to crash as you throw your bike out there to go for the more difficult jumps, but once you get in the groove it can be quite fun to race on it.

collision cb the extra match hon new


Click on the image to download it.

Bruce

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