To apply this knowledge, start by focusing on your main character’s "fastest" out-of-hitstun option. This is usually a neutral air or a jab. When you are being pressured, knowing your fastest move allows you to find gaps in the opponent's offense.
Every move in MultiVersus is divided into three distinct timing windows: Multiversus Frame Data
Whiff Recovery: A mechanic specific to MultiVersus where missing an attack results in more recovery frames than hitting one. This encourages precision and punishes "button mashing."Cancel Windows: Some moves allow you to cancel the recovery frames into a jump or a dodge. Knowing which moves are "jump-cancelable" is essential for advanced movement.Frame Traps: This occurs when you use a move that leaves you slightly minus, baiting the opponent to attack, only to hit them with an even faster move before their attack comes out. Why Character Weight and Size Matter To apply this knowledge, start by focusing on
While MultiVersus uses a dodge-heavy system rather than a traditional shield, the concept of being "plus" or "minus" still applies to hitstun and trade scenarios. Every move in MultiVersus is divided into three