Light from muzzle flashes, explosions, or moving lamps can cast dynamic shadows and contribute to global illumination in real-time. Installation and Setup
To use the full 0.36.1 version, you must typically be a subscriber to Marty McFly’s Patreon , as the "full" and beta builds are hosted there for supporters. Tuning the RTGI ReShade shader, with settings explained
Provides highly accurate contact shadows in crevices and corners, far surpassing standard screen-space solutions like SSAO or HBAO.
is a high-fidelity shader developed by Pascal Gilcher (widely known as Marty McFly ) that brings real-time, ray-traced global illumination (GI) to nearly any 3D game . By using a game's depth buffer data, this "full" version allows older titles and modern games alike to benefit from realistic light bouncing and dynamic shadows without requiring dedicated RTX hardware. Key Features of RTGI 0.36.1
Light from muzzle flashes, explosions, or moving lamps can cast dynamic shadows and contribute to global illumination in real-time. Installation and Setup
To use the full 0.36.1 version, you must typically be a subscriber to Marty McFly’s Patreon , as the "full" and beta builds are hosted there for supporters. Tuning the RTGI ReShade shader, with settings explained
Provides highly accurate contact shadows in crevices and corners, far surpassing standard screen-space solutions like SSAO or HBAO.
is a high-fidelity shader developed by Pascal Gilcher (widely known as Marty McFly ) that brings real-time, ray-traced global illumination (GI) to nearly any 3D game . By using a game's depth buffer data, this "full" version allows older titles and modern games alike to benefit from realistic light bouncing and dynamic shadows without requiring dedicated RTX hardware. Key Features of RTGI 0.36.1
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