Updates to part density and collision handling (especially with the introduction of water physics in version 1.6) have made it harder to trigger the "infinite destruction" glitch.
Cramming hundreds of wheels into a single fuel tank. Upon impact, the physics engine would struggle to calculate the overlapping hitboxes, causing a "buggy" explosion that could wipe out anything in a 200m radius .
While part clipping is still possible via cheats, the specific way overlapping parts interact upon high-speed impact has been stabilized to prevent game crashes and unintended AOE damage. Where to Find Working Alternatives sfs nuke blueprint patched
While standard rocket parts and blueprint sharing remain fully functional, the extreme physics bugs that powered "functional nukes" have been significantly mitigated:
Using specific part configurations that maximized "kinetic energy" beyond what the game normally allowed for standard parts. Current Status: Is it Patched? Updates to part density and collision handling (especially
If your old blueprint no longer works, the community continues to develop new designs on platforms like SFS Universe and the official SFS Discord . sfs universe
Download Blueprints for Spaceflight Simulator | SFS UNIVERSE While part clipping is still possible via cheats,
Before recent patches, players created functional "nukes" using these methods: