Steamapi Writeminidump Direct
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps. SteamAPI WriteMiniDump
In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling. In your WinMain or entry point, register your handler
The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void* pvExceptionInfo void* A custom ID to track which
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (!IsDebuggerPresent()) { _set_se_translator(MiniDumpFunction); } try { return RealMain(); // Your actual game loop } catch(...) { return -1; } } Use code with caution. Key Considerations and Limitations
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function
