If you haven’t updated yet, v34.1.1 is a reminder of why we love smashing planets: because doing it with scientifically accurate gravity and beautiful graphics is infinitely more satisfying.

It provides a flawless platform to demonstrate the Titius-Bode law, the Roche limit, or the Goldilocks zone.

Collisions are the "bread and butter" of this simulator. v34.1.1 brings refinements to fragment creation. When two celestial bodies collide, the debris field is more consistent with the mass and velocity of the impactors. This version reduces "physics glitches" where high-speed fragments might occasionally clip through geometry. 3. Visual Overhauls: Lighting and Lasers